Free for mac instal Danger Scavenger1/12/2024 We need to have as close contact with our players as possible. workshops for crafting while playing on skyscrapers two game modes to choose from: arcade and roguelike Because we have a lot of mechanics already pre-prepared, we assume that by the end of August 2020 the game will have a set of new features, and we will develop nuances together with the community gameplay and additional content. The full version will be released no later than the console version before the end of 2020. This will be short but intensive early access. That is why we would like to introduce frequent updates and be open to the ideas of our community, which honestly inspired us to move to early access. Also, it turned out that crafting, which we thought was a nice addition, is very important for players who from the very beginning of the game would like to be able to improve their items and weapons. Seemingly it is a difficult task, that's why we want to offer the possibility of choosing the game mode: roguelike or arcade (which is currently missing) and refining the balance of both modes. Our goal is to introduce an improvement and additional mechanics to satisfy two groups of players: roguelike fans and twin-stick shooter fans. We are entering Early Access with a fully playable game. That is why we are very keen to provide you with a project that you will be happy. Cooperation with Star Drifters allowed me to expand it with many new mechanics, which were not planned before. It was not an easy decision - Danger Scavenger is a project of my life, which was previously created as Turbo Island Purger. Now every player can influence how our game will eventually look like. That's why we decided that Danger Scavenger will be further developed with you - our great community, so we decided to switch to Early Access. On the other hand, we have received a lot of valuable feedback from our community, which showed us that our game can evolve. Some of them made us closer to a twin-stick shooter, and we have a lot of players who don't like the system known from roguelike games. Not all of the decisions we made proved to be the right solution. Unfortunately, after the release, it turned out that almost half of the players have different expectations about our project. Creating Danger Scavenger we wanted to provide you the best roguelike game that we would like to play. Sometimes you need to take one step back, in order to go two steps forward.
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